⭐POKÉ BATTLE ARENA
FLOOR 1BEST 1LIVES 3TEAM 0/3
YOUR NEXT BIG ADVENTURE

CLIMB.
BATTLE.
EVOLVE!

Earn all 10 badges across ten legs of the journey, catch every Pokémon for your Pokédex, and defeat the Champion at Floor 100 to enter the Hall of Fame.

ADVENTURE BOARD

Chapter 1

🔥 Streak 0🏅 Badges 0/10📕 Dex 0/235🏆 Hall of Fame 0

DRAFT YOUR STARTING TEAM

Choose three Level 1 partners

Pick a balanced team from ten randomly selected Pokémon. Type matchups matter throughout the climb.

Choose 3 Pokémon

RIVAL FLOOR

Floor 1

YOUR TEAM
VS
CHALLENGERS
BATTLE LINEUP

Choose 3 Pokémon

Choose exactly 3 of your roster to battle this floor.

FLOOR 10:00
BATTLE!
DESTINY ENCOUNTER

Call the Capture Ball

Choose Low or High, then watch the Poké Ball spin. Call it correctly to recruit a defeated Pokémon.

?

CHOOSE YOUR DESTINY

Recruit a defeated rival

MAXIMUM THREE

Your Battle Team

Team tactic

Applied to all automated fighters.

FRIEND BATTLE · 6V6

Battle a Friend

Share a room code with a friend playing Poké Battle Arena on their own device — you'll each bring up to 6 Pokémon. Once you're connected, both devices battle out the same matchup at once; it's each side's own local simulation of the fight, so on a rare RNG swing the two screens can land on slightly different results.

YOUR TEAM

— or —

How to Play

1

Climb floors

Normal floors are an even 1 vs 1 duel against a rival, and a Poké Ball always appears afterward. Every fifth floor is a mini boss (3 vs 2), and floors 10, 20, 30 and onward are even 3 vs 3 bosses — those are other trainers' own Pokémon, so they can't be caught. Floor 50 and Floor 100 are full 6 vs 6 battles — bring your whole roster.

2

Choose your fighters

Tap Choose Fighters on the tower screen to hand-pick exactly who battles this floor, or leave it to the auto-picked best lineup. Levels always match the floor, for both sides — a fair fight by design.

3

Quick math check

Every "Enter Arena" starts with one quick problem, scaled to your age. Get it right to fight — a wrong answer just re-rolls the question.

4

Destiny capture

Every rival-floor victory triggers a die (mini boss and floor boss opponents belong to other trainers, so they're never catchable). Correctly call Low or High to recruit one defeated rival for your Pokédex.

5

Lives & defeat

You've got 3 lives. A defeat costs one and drops you back to the last checkpoint — Floor 1, 6, 11, 16, 21 and so on, every fifth floor — your team keeps every level and evolution it's already earned, nothing is undone. Clearing a floor boss refills you back to 3. Lose 3 in a row, though, and the run ends completely: team, floor, badges and your Pokédex all reset for a brand-new journey.

6

The Champion & Hall of Fame

Beat Floor 100 to earn your tenth badge, become Arena Champion, and guarantee a Legendary recruit for your Pokédex. That victory enters you into the Hall of Fame and starts a brand-new journey from Floor 1 with a fresh starter team — and it's the one ending that keeps your Pokédex and Hall of Fame count carrying over forever, instead of resetting.

7

Regions

Every journey plays out in its own region, in order — Kanto, then Johto, Hoenn, Sinnoh, Unova, and onward — whether it ends in a Champion clear or a Game Over.

POKÉDEX

Every Champion You've Caught

0 / 235 caught